At the very bottom of that page is something that says "Test UFO." Click it and scroll down. There you'll find our news window in the middle. If that doesn't fix the issue, enable FPS counter in steam: If you have dynamic report size enabled in the game settings, disable it. Sadly, there aren't very many settings you can tweak. Unfortunately, Macs being Macs, they have all sorts of issues with CEF because Apple doesn't maintain their OpenGL rendering stack and fills the OS with crazy stuff that breaks standards in other OSs. The game uses a web browser called CEF, Chromium Embedded Framework, for these parts of the game. We've got 24 tickets remaining for 1.18.7 and 23 tickets remaining for 1.19.To clarify, this is only happens with the reports, magazines, and newspapers, correct? Which model of mac do you have, and what version of macOS are you running? Starting tomorrow I'll get back to bug hunting. I still have more of this to do, but it can wait. Lastly I took care of some paperwork this evening and unticketed items. Hid the End Turn mouse, made the Did You Know panel scale up to your resolution, and wrote a few more Did You Knows. ![]() I've also cleaned up a couple of bugs in the GUI. Hopefully it'll be possible without MAJOR chainsawing or hackish bugs to the code. In hardware mouse mode this is currently not an option, but I will look into some Windows/X11 API calls to do this. In software mouse mode, the mouse will change when you pass an edge that is resizeable. (So slider windows are not resizeable, as there is no point) or resize windows with sheets of paper. You can now resize pretty much all leather windows with large amounts of text or lists. On the Core game side of things, I have finished setting up all the GUI that needs resizing to be resizable. Hopefully I can knock that out next Monday so I can get sound working soon! I also updated the Mac Port to the latest internal build, streamlined my library generation process and began to rewrite OIS's hardware mouse implementation. On Mac-Monday I did a play through to see if I can duplicate some bugs that have been reported to me, but was unable to catch any of them. Once resizing is complete, the two main features for 1.18.7 will be finished, the rest should go easily, and hopefully we'll be back to more gameplay features (parts revenues, warranties, recall adjustments!!! ) by next week! It'll take me the next two or three days to finish all the work needed for this. Which is a little annoying but I believe after early access there won't be as frequent of updates.Ĭurrently window resizing works in the Main Menu. If you reduce the resolution or when there is a version update, these settings will be reset. You are now able to resize some windows in the game, save the sizes, and anytime you go back into that area it will remember your saved window size! I did some more clean up of little GUI bugs and issues.Īnd then I started working on window resizing code. ![]() Local hotkeys are now finished for everything but the fiscal state (because it's getting a rewrite in 1.20) and the showroom state (because there isn't really much in the showroom state.) In all there are 19 Local Hotkeys for the Office. Some example of these are CTRL-1 = Mega Menu, CTRL-2 = Auto Commands, ALT-1 Sales book, ALT-5 = Sales Book Charts, etc. I will implement more sometime in the next few days. Local Hotkeys allow you to open specific objects or menus inside a "state." These keys are used by holding down CTRL or ALT and using the numbers 0-9 (not including keypad numbers.) Currently the Office is the only state of the game that has these. This key will allow you to close opened windows and bring up the Game Menu if no windows are open.įinally the END key can be used to simulate 1 game turn anywhere in the game without the need to return to the Office. ![]() We also include commonly used functions, such as Save (F7), Save As (F8), a List of Hotkeys (F9), and a way to open the Quick Game Menu (F10)Įscape was already implemented in 1.18.6. Hitting F2 anywhere will take you to the RnD. ![]() So for instance hitting F1 anywhere in the game will take you to the Office. These keys are the same for every "state" of the game. Global Hotkeys occupy F1-F10, ESC, and END. I may leave them this way as there is a lot of them. If you have a Mac running OS X 10.11, 10.9, 10.8, 10.7, or 10.6 I would greatly appreciate it if you tried the demo and let me know if it works (or doesn't.) You can find the OS X demo here: īetween now and yesterday I implemented approximately half of the Hotkeys, including all Global Hotkeys and Local Hotkeys for the Office. I was able to build a newer demo for OSX. Mac Monday became Mac Saturday this week as I waited for input on 1.18.6.
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